/********************************************************************
	Created:	2011/02/22    17:21 
	Filename: 	Render2D.cpp
	Author:		falconwang
*********************************************************************/

#include "Render2D.h"

Vis::Render2D::Render2D()
{

}

Vis::Render2D::Render2D(const Render2D& _other)
{

}
Vis::Render2D::~Render2D()
{

}

void Vis::Render2D::InitOpenGL()
{

}

void Vis::Render2D::FreeRender()
{

}

void Vis::Render2D::SetCamera(Camera* cam)
{

}

void Vis::Render2D::BeginRender()
{

}

void Vis::Render2D::EndRender()
{

}

void Vis::Render2D::SwapBuffers()
{

}

void Vis::Render2D::SetClip(int x, int y, int w, int h)
{

}

void Vis::Render2D::ResetCurClip()
{

}

void Vis::Render2D::ClearAllClips()
{

}

void Vis::Render2D::DrawLine()
{

}

void Vis::Render2D::DrawRect()
{

}

void Vis::Render2D::DrawTriangleList()
{

}

void Vis::Render2D::DrawIndexedTriangleList()
{

}

void Vis::Render2D::SetScissor(int x, int y, int w, int h)
{

}